Search found 7 matches

by jonof
Wed Dec 05, 2018 6:50 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

Once I close off the stuff I'm currently finishing I'll see about those editor load/save quirks. (Cross-compilation changes, OpenGL ES2.0 support, and Polymostless/OpenGL-less build support, and trying to get some semblance of continuous integration working again instead of manually checking for bui...
by jonof
Wed Nov 07, 2018 10:04 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

This version should work fine: http://static.jonof.id.au/tmp/exhumed-editor-b1b81bb.zip I checked with a fresh WinXP installation having nothing but Microsoft's OpenGL 1.1 software renderer, copied just stuff.dat from Exhumed into the directory, and it gracefully fell back to 8-bit rendering. You'll...
by jonof
Mon Nov 05, 2018 9:53 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

I have RIVA TNT2 Ahh, yes, fixed-function. Purely for the comedy value, I should fish out my RIVA TNT and backport the new GLSL version of JFBuild to plug in fixed-function again... Anyway, if you're happy with an 8-bit software-only version, I have fixed the fault that gave you the "WGL funct...
by jonof
Sun Nov 04, 2018 2:40 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

After I looked inside PE header I noticed, that this was Vista (6) executable. ... got error 127: "Can't fetch WGL function: The specified procedure could not be found." For my reference, what video card and driver version are you using? I've figured out how to make Visual C++ 2015 build ...
by jonof
Sat Nov 03, 2018 10:08 pm
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

Wouldn't it be better just to have your build.cfg and map files local to the game. As in a portable folder? Forgot to mention: if you prefer that behaviour, you can get it by creating a file named "user_profiles_disabled" (no extension, contents irrelevant) in the same directory as build....
by jonof
Sat Nov 03, 2018 12:22 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

Hi folks. Before I provide a new executable, I want to change how the editor prompts for loading and saving from the local filesystem, specifically by opening a native file chooser. I had brought across a change from JFDuke/SW to use a private profile directory, which moves build.cfg into a better p...
by jonof
Wed Oct 24, 2018 7:22 am
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 43
Views: 6893

Re: A Powerslave / Exhumed Map and Game FAQ

Hi all. I finally registered an account. Further to what Corvin wrote, if you're using the tweaked JFBuild-based editor I prepared, for the time being it's best to keep it separate from your real Powerslave directory (with a copy of the game data) and copy your map to test it. I've observed using ol...

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