Search found 29 matches

by ETTiNGRiNDER
Fri Jun 08, 2018 10:41 pm
Forum: Witchaven
Topic: The infamous "freeze up" bug of Witchaven 2
Replies: 4
Views: 167

Re: The infamous "freeze up" bug of Witchaven 2

Interesting - I am adding this to my list of things to look into although I haven't noticed this to be an issue on any of my setups (even my old Windows 9x computer is a significantly faster processor than a 486 though - TBH I would not try to play Witchaven II on a computer that slow even if the sp...
by ETTiNGRiNDER
Fri Apr 27, 2018 11:45 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

I have released EGwhaven v1.3b. The sole purpose of this update is to fix the bug which caused crashes under certain sound setups.
by ETTiNGRiNDER
Tue Apr 24, 2018 2:58 am
Forum: Witchaven
Topic: Mysterious Witchaven box screenshot explained
Replies: 3
Views: 837

Re: Mysterious Witchaven box screenshot explained

I have a bunch of other little bits of trivia that I've gathered regarding the games over time, like that there's a band named after them and that some of the maps were based on a tabletop RPG supplement. Ernie hinted at having more info for me but I never got another reply, not sure if E-mail serve...
by ETTiNGRiNDER
Tue Apr 24, 2018 2:56 am
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

Version 1.3 has been released. This version corrects some serious bugs to save game reloading that were introduced in v1.2, as well as a few other tweaks and fixes: - Regressions to save games which could heavily break reloaded sessions in v1.2 have been cleaned up. - Jumping and gravity strength ha...
by ETTiNGRiNDER
Thu Nov 23, 2017 7:17 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

@Corvin: Yeah, I believe we'd discussed it before and basing off of JonoF's BUILD port is in the plan, I haven't got around to trying to compile it or anything though. I did check recently in the code for DXX-Rebirth to see how they handle the HMP music and it seems like that stuff should hopefully ...
by ETTiNGRiNDER
Sat Nov 04, 2017 3:32 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

Yeah, making the jump values in WH1 be exactly the same as WH2 was probably a mistake as it seems jumping in the first game was intended to be a little lower. It's one of those things that's fiddly due to having been framerate dependent but I can doubtless improve on the accuracy some with the right...
by ETTiNGRiNDER
Tue Oct 31, 2017 11:28 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

I have update EGwhaven with version 1.2. This version has a smoother framerate at the expense of some slight changes to physics. I also addressed the save game bug found by Corak as well as the issue with freeze scrolls potentially granting XP more than once per monster if you let them thaw and then...
by ETTiNGRiNDER
Wed Oct 25, 2017 11:23 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

Also found interesting bug/feature - pike-throwers have limited amount of pikes when they throw at you... But if you save game and load it again - their pike amount will be refilled, so you can use them to get "cheat-like" unlimited amount of pikes and use only it instead of melee weapons...
by ETTiNGRiNDER
Tue Oct 24, 2017 8:27 am
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

Thanks. 1. The pink heaven in some room looks like a sprite, not parallax ceiling: http://picsee.net/upload/2017-10-24/5a48f2e10b17.png https://youtu.be/sqfth7F8Y8g?t=1178 Looks like a map error rather than a code one. Aside from a couple of WH1 maps I haven't addressed those much yet. This one does...
by ETTiNGRiNDER
Fri Oct 20, 2017 9:36 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 9400

Re: Official EGwhaven thread.

I've posted a bugfix release, v1.1. Highlights: - WH1 mouse turning now consistent with WH2 - WH2 mlook-flight control (fly up/down when looking up/down) corrected to WH1 version - Cap on mouse sensitivity values greatly increased (from 16 to 256) to accommodate players with slow mouse speed - Zig-z...

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