Search found 54 matches

by -=CHE@TER=-
Wed Dec 27, 2017 9:54 pm
Forum: Powerslave / Exhumed
Topic: Exhumed / PowerSlave DeHacker Updated
Replies: 43
Views: 18855

Re: Exhumed / PowerSlave DeHacker Updated

Yeah, about the grenades code. Actual throwing distance depending on two things: - How long player holds the Fire button (delay). - Current player total velocity (speed). It's important to know that delay affects throwing distance very little while speed affects a lot. You can easily test it by your...
by -=CHE@TER=-
Sun Dec 17, 2017 6:09 pm
Forum: Powerslave / Exhumed
Topic: A Powerslave / Exhumed Map and Game FAQ
Replies: 45
Views: 19463

Re: A Powerslave / Exhumed Map and Game FAQ

Most of the new info (including some older details) came directly from -=CHE@TER=-, Enough did so I added him as an Editor/Author to the page. Thanks again for filling me in and answer my doubts. About that - there is one thing in which I was wrong: PS has some minor glitches, like no animation of ...
by -=CHE@TER=-
Thu Dec 14, 2017 12:20 pm
Forum: Powerslave / Exhumed
Topic: Exhumed / PowerSlave DeHacker Updated
Replies: 43
Views: 18855

Re: Exhumed / PowerSlave DeHacker Updated

It's just a todo list - some ideas. I don't plan to work on the DeHacker in near future. todo list ? DeHacker command line arguments for faster apply / undo fixes X possibility of quick save/load instead of mouse sensitivity up/down (or Alt+C/Alt+V) // requested by Drog Black Tooth -- full save and ...
by -=CHE@TER=-
Thu Dec 14, 2017 12:01 pm
Forum: Blood
Topic: Hack QAVEDIT?
Replies: 12
Views: 6781

Re: Hack QAVEDIT?

BME wrote:The QAV data format does not allow for numbers higher than 4095 because the memory locations that store the tilenums are only 12 bit.

You're mixing up .QAV with the .SEQ format. See the read me and the source codes for details in .SEQ/.QAV tiles id number fixer.

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