Search found 35 matches

by ETTiNGRiNDER
Fri Sep 30, 2016 3:25 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 31449

Re: Official EGwhaven thread.

More updates coming soon, but for now I want to say that I've tracked down the exact reason why some of the random checks flake out while others work. For instance, considering the check for poison traps in a chest, which is a fairly simple one: if(krand()&2 == 0) { poisoned=1; poisontime=7200; ...
by ETTiNGRiNDER
Tue Sep 27, 2016 3:16 am
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 31449

Re: Official EGwhaven thread.

Thanks for the fixes! As best as I can understand, the reason OpenWatcom does not work is because of the precompiled libraries (BUILD, HMI, Smacker, etc.) that are needed to build the EXEs, something was changed across versions that breaks libraries compiled with the older versions of Watcom. It's a...
by ETTiNGRiNDER
Wed Sep 07, 2016 5:47 pm
Forum: Witchaven
Topic: Mysterious Witchaven box screenshot explained
Replies: 3
Views: 3128

Mysterious Witchaven box screenshot explained

Ernie Roque of the Witchaven dev team recently contacted me explaining the mysterious ship screenshot from the Witchaven retail box that I mentioned on my trivia page . This was actually one of the first maps we created to test the capabilities of the engine. The characters did not exist at that poi...
by ETTiNGRiNDER
Sat May 28, 2016 12:20 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 31449

Re: Official EGwhaven thread.

rgstever wrote:Would you like your own .com address hosted by me?
It's entirely free.

Thanks! I think I'm pretty well set with the hosting I currently have, but I'll keep the offer in mind.
by ETTiNGRiNDER
Thu May 26, 2016 9:39 pm
Forum: Witchaven
Topic: Official EGwhaven thread.
Replies: 60
Views: 31449

Official EGwhaven thread.

EGwhaven is my project to bugfix the Witchaven source code for improved playability. Currently, it runs on DOS (DOSbox emulation also works) and only supports Witchaven II as I haven't been able to properly compile the sources of the original Witchaven, yet. Many fixes have been done, including timi...

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