thanks for reply!
I will drop you a mail with link to the tool since gmail didn't allow to send executable files in attachments.
I understand that you're busy right now, so it's alright to write back as you have some free time for that. Take it easy.
Also there is two important question to discuss.
1) First and very important one - I fill in some values in ini file for tile-numbers. Like this:
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Speed loader has only one tile number - 877.
But monsters has a lot of sprite animation frames and the developers use any sprite they want in original levels.
My suggestion is to use first
monster sprite in ini file. So you will insert it faster without need to dig in to the later ones.
With one exception for Anubis Zombie - I suggest use first one 2057 as Anubis With Drum and later one 2311 as regular Anubis Zombie.
But if you have any other thoughts about this - please tell me. I want to know what will be more convenient for mappers.
Because of that I didn't fill in monsters sprites and leave it to you guys - so you can fill it as you want.
So we can make a final ini file which will be released with the tool on public.
And that's the important part - final ini file that we release to public probably will be used without any changes by other people so we need to properly decide on things since it will be hard to change them later. In short - we need to develop some kind of standard for future use.
2) And second one - by now my tool can fix (replace) only 4 values from sprite properties: lotag, hitag, xrepeat (width), yrepeat (height). Note that property "title" used only to generate NAMES.H file. And if you omit any of them my tool didn't replace it. For example:
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Properties xrepeat and yrepeat will not be changed.
So my question: did you need any other sprite properties to use with such tool? As palette indexes for example (because I see some keys in the original maps have palette 1 (blue) and I don't know if it mandatory property for work or not)?