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Commenting the EDuke32 source code

Posted: Fri Jun 09, 2017 3:50 am
by Corvin
I haven't look at it in awhile, but has the lazy ass remarked the source code to EDuke32 yet?
He wouldn't do it before because he was afraid someone might know more than him about it, and he didn't want anyone branching off the code.

But there are two or three Old-MP improved coded modifications out there, where people are playing online and adding in cool features finally.
I'll have to see if I have them or not, I know I lost track of one of the archives.

Anyway I hope he comments the code finally so others can work with it.

Re: Commenting the EDuke32 source code

Posted: Mon Jan 08, 2018 12:21 pm
by Corvin
Just so many of you know, if your starting to program with DOS EDuke by Matt S.

You don't have to worry about it not being as "flashy" as EDuke32. That port is far from being optimized and is considered bloated ware.
I personally only used it a few times, but couldn't see what the big deal was. Apparently I found out later it doesn't work with my hardware properly. I don't know if all the issues where fixed, since I haven't faithfully followed development since 2005. I don't even think there is a new renderer for the Bombshell prequel game coming out thats suppose to be a EDuke32 / Mod combo. Its said to use JonoF and Ken S. Classic and PolyMost, even after all these years.

Anyways, nothing says you can't eventually port your work into a Windows exe or just leave it as DOS. (since there is DosBox that runs it just fine)

So basically don't let any other project sway you away from what your capable of doing.