Updates: BME/ILMHB's Bloody Place

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BME
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Updates: BME/ILMHB's Bloody Place

Postby BME » Thu Aug 31, 2017 5:22 pm

Last edited by BME on Thu Aug 31, 2017 9:14 pm, edited 5 times in total.
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Corvin
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Re: Updates: BME/ILMHB's Bloody Place

Postby Corvin » Thu Sep 07, 2017 1:43 am

Good work BME! The Graphical clues/representation are not what I expected when I went to view the 2D Legend. I was expecting key list, but found something unique and well done.
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Re: Updates: BME/ILMHB's Bloody Place

Postby Corvin » Sat Dec 23, 2017 1:19 am

Are you going to have a new updated Map Pack posted this year?
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Re: Updates: BME/ILMHB's Bloody Place

Postby BME » Mon Jun 04, 2018 8:46 pm

Sure will (already have ;) ) and I've added a couple of things to the forthcoming 2018 one, although it is not much so far; just 4 items.
A handful of people are still working on stuff that is near completion but needs some more finetuning.

There are also a couple of newcomers to the Blood scene, they're actually making their comeback!
The finest releases so far in 2018 are Spill's Eviction Retail Therapy and The Night's Texture Pack.
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Re: Updates: BME/ILMHB's Bloody Place

Postby Corvin » Thu Feb 13, 2020 10:11 am

BME.... whats the status of your new Map pack for the end of 2019?

Thank you for providing one for all of us , all these years, its truly a wonderful product!
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Re: Updates: BME/ILMHB's Bloody Place

Postby BME » Sat Mar 12, 2022 9:29 pm

Haven't packed maps for a long time now, wouldn't even exactly know what is released lately..... :shock:
But still following new activities so now and then though.

Btw, is that recently releaed Art Merge Tool not exactly doing what I was talking about a couple of years ago?
An application that can read seperate tiles from a folder and then placing them in the desired tile slots inside the appropriate ART file(s).
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Re: Updates: BME/ILMHB's Bloody Place

Postby Corvin » Tue Mar 15, 2022 5:27 am

Hey BME, nice to see you here!

Maps; yeah there's a few ports that do have different options for mappers to use.
So I think it wouldn't be worth a new map pack from you unless you wanted to separate all the maps based on the port that they work with., I guess.
So no pressure.

The 'art merger tool' I believe is what you did need or want before. I have not used it, but the description seems solid enough.

I believe there is a Duke3D art difference tool as well that's been around for a long while, that patches art files in a similar way??
But I forgot if it would work with Blood or not.

EDIT:
I also think there is a addon or map that maybe someone by the name funduke may have used the DN3D art difference tool to make their product.
I remember using his addon/map but forgot exactly who took the tool author up on his program.

Anyhow.....
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Re: Updates: BME/ILMHB's Bloody Place

Postby BME » Fri Mar 18, 2022 8:18 am

The Duke art adding tool that I vaguely remember was based upon the difference between the original game tiles and your own tiles file.
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Re: Updates: BME/ILMHB's Bloody Place

Postby Corvin » Fri Mar 18, 2022 6:47 pm

aww your right.

BTW I've had edited my post with further stuff.

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